diff --git a/dice/dice.js b/dice/dice.js
index ce168eb..3857156 100644
--- a/dice/dice.js
+++ b/dice/dice.js
@@ -2,26 +2,26 @@
(function(dice) {
- var random_storage = [], use_random_storage = true;
+ var randomStorage = [], useRandomStorage = true;
function rnd() {
- if (!random_storage.length && use_random_storage) {
+ if (!randomStorage.length && useRandomStorage) {
try {
- var random_response = $t.rpc({ method: "random", n: 512 });
- if (!random_response.error) {
- random_storage = random_response.result.random.data;
+ var randomResponse = $t.rpc({ method: "random", n: 512 });
+ if (!randomResponse.error) {
+ randomStorage = randomResponse.result.random.data;
}
else {
- use_random_storage = false;
+ useRandomStorage = false;
}
} catch (e) {
- use_random_storage = false;
+ useRandomStorage = false;
}
}
- return random_storage.length ? random_storage.pop() : Math.random();
+ return randomStorage.length ? randomStorage.pop() : Math.random();
}
- function create_shape(vertices, faces, radius) {
+ function createShape(vertices, faces, radius) {
var cv = [], cf = [];
for (var i = 0; i < vertices.length; ++i) {
var v = vertices[i];
@@ -35,7 +35,7 @@
return new CANNON.ConvexPolyhedron(cv, cf);
}
- function make_geom(vertices, faces, radius, tab, af) {
+ function makeGeom(vertices, faces, radius, tab, af) {
var geom = new THREE.Geometry();
for (var i = 0; i < vertices.length; ++i) {
var vertex = (new THREE.Vector3()).fromArray(vertices[i]).normalize().multiplyScalar(radius);
@@ -62,16 +62,17 @@
return geom;
}
- function create_geom(vertices, faces, radius, tab, af) {
- var geom = make_geom(vertices, faces, radius, tab, af);
- geom.cannon_shape = create_shape(vertices, faces, radius);
+ function createDieGeom(vertices, faces, radius, tab, af) {
+ var geom = makeGeom(vertices, faces, radius, tab, af);
+ geom.cannonShape = createShape(vertices, faces, radius);
return geom;
}
- var standard_d20_dice_face_labels = [' ', '0', '1', '2', '3', '4', '5', '6', '7', '8',
- '9', '10', '11', '12', '13', '14', '15', '16', '17', '18', '19', '20'];
- var standard_d100_dice_face_labels = [' ', '00', '10', '20', '30', '40', '50',
- '60', '70', '80', '90'];
+ var d20Labels = [' ', '0', '1', '2', '3', '4', '5', '6', '7', '8',
+ '9', '10', '11', '12', '13', '14', '15', '16', '17',
+ '18', '19', '20'];
+ var d100Labels = [' ', '00', '10', '20', '30', '40', '50',
+ '60', '70', '80', '90'];
function createDieMaterials(type, labelColor, dieColor) {
if (type === 'd4') {
@@ -86,8 +87,8 @@
}
}
- function _createDieMaterials(face_labels, margin, labelColor, dieColor) {
- function create_text_texture(text, color, back_color) {
+ function _createDieMaterials(faceLabels, margin, labelColor, dieColor) {
+ function createTextTexture(text, labelColor, dieColor) {
if (text === undefined) {
return null;
}
@@ -97,49 +98,11 @@
canvas.width = size + margin;
canvas.height = size + margin;
context.font = size + "pt Arial";
- context.fillStyle = back_color;
- context.fillRect(0, 0, canvas.width, canvas.height);
- context.textAlign = "center";
- context.textBaseline = "middle";
- context.fillStyle = color;
- context.fillText(text, canvas.width / 2, canvas.height / 2);
- if (text === '6' || text === '9') {
- context.fillText(' .', canvas.width / 2, canvas.height / 2);
- }
- var texture = new THREE.Texture(canvas);
- texture.needsUpdate = true;
- return texture;
- }
- var materials = [];
- for (var i = 0; i < face_labels.length; ++i) {
- materials.push(
- new THREE.MeshPhongMaterial(
- $t.copyto(material_options,
- {map: create_text_texture(face_labels[i],
- labelColor,
- dieColor)})
- )
- );
- }
- return materials;
- }
-
- function create_dice_materials(face_labels, margin, labelColor, dieColor) {
- function create_text_texture(text, color, back_color) {
- if (text === undefined) {
- return null;
- }
- var canvas = document.createElement("canvas");
- var context = canvas.getContext("2d");
- var size = scale / 2;
- canvas.width = size + margin;
- canvas.height = size + margin;
- context.font = size + "pt Arial";
- context.fillStyle = back_color;
+ context.fillStyle = dieColor;
context.fillRect(0, 0, canvas.width, canvas.height);
context.textAlign = "center";
context.textBaseline = "middle";
- context.fillStyle = color;
+ context.fillStyle = labelColor;
context.fillText(text, canvas.width / 2, canvas.height / 2);
if (text === '6' || text === '9') {
context.fillText(' .', canvas.width / 2, canvas.height / 2);
@@ -149,13 +112,13 @@
return texture;
}
var materials = [];
- for (var i = 0; i < face_labels.length; ++i) {
+ for (var i = 0; i < faceLabels.length; ++i) {
materials.push(
new THREE.MeshPhongMaterial(
- $t.copyto(material_options,
- {map: create_text_texture(face_labels[i],
- labelColor,
- dieColor)})
+ $t.copyto(materialOptions,
+ {map: createTextTexture(faceLabels[i],
+ labelColor,
+ dieColor)})
)
);
}
@@ -163,7 +126,7 @@
}
function createD4Materials(size, margin, labelColor, dieColor) {
- function create_d4_text(text, labelColor, dieColor) {
+ function createD4Text(text, labelColor, dieColor) {
var canvas = document.createElement("canvas");
var context = canvas.getContext("2d");
canvas.width = size + margin;
@@ -189,48 +152,48 @@
var materials = [];
var labels = [[], [0, 0, 0], [2, 4, 3], [1, 3, 4], [2, 1, 4], [1, 2, 3]];
for (var i = 0; i < labels.length; ++i) {
- materials.push(new THREE.MeshPhongMaterial($t.copyto(material_options,
- { map: create_d4_text(labels[i], labelColor, dieColor) })));
+ materials.push(new THREE.MeshPhongMaterial($t.copyto(materialOptions,
+ { map: createD4Text(labels[i], labelColor, dieColor) })));
}
return materials;
}
function createDieGeometry(type, radius) {
var geometryCreators = {
- d4: create_d4_geometry,
- d6: create_d6_geometry,
- d8: create_d8_geometry,
- d10: create_d10_geometry,
- d12: create_d12_geometry,
- d20: create_d20_geometry,
- d100: create_d10_geometry
+ d4: createD4Geometry,
+ d6: createD6Geometry,
+ d8: createD8Geometry,
+ d10: createD10Geometry,
+ d12: createD12Geometry,
+ d20: createD20Geometry,
+ d100: createD10Geometry
};
return geometryCreators[type](radius);
}
- function create_d4_geometry(radius) {
+ function createD4Geometry(radius) {
var vertices = [[1, 1, 1], [-1, -1, 1], [-1, 1, -1], [1, -1, -1]];
var faces = [[1, 0, 2, 1], [0, 1, 3, 2], [0, 3, 2, 3], [1, 2, 3, 4]];
- return create_geom(vertices, faces, radius, -0.1, Math.PI * 7 / 6);
+ return createDieGeom(vertices, faces, radius, -0.1, Math.PI * 7 / 6);
}
- function create_d6_geometry(radius) {
+ function createD6Geometry(radius) {
var vertices = [[-1, -1, -1], [1, -1, -1], [1, 1, -1], [-1, 1, -1],
[-1, -1, 1], [1, -1, 1], [1, 1, 1], [-1, 1, 1]];
var faces = [[0, 3, 2, 1, 1], [1, 2, 6, 5, 2], [0, 1, 5, 4, 3],
[3, 7, 6, 2, 4], [0, 4, 7, 3, 5], [4, 5, 6, 7, 6]];
- return create_geom(vertices, faces, radius, 0.1, Math.PI / 4);
+ return createDieGeom(vertices, faces, radius, 0.1, Math.PI / 4);
}
- function create_d8_geometry(radius) {
+ function createD8Geometry(radius) {
var vertices = [[1, 0, 0], [-1, 0, 0], [0, 1, 0], [0, -1, 0], [0, 0, 1], [0, 0, -1]];
var faces = [[0, 2, 4, 1], [0, 4, 3, 2], [0, 3, 5, 3], [0, 5, 2, 4], [1, 3, 4, 5],
[1, 4, 2, 6], [1, 2, 5, 7], [1, 5, 3, 8]];
- return create_geom(vertices, faces, radius, 0, -Math.PI / 4 / 2);
+ return createDieGeom(vertices, faces, radius, 0, -Math.PI / 4 / 2);
}
- function create_d10_geometry(radius) {
+ function createD10Geometry(radius) {
var a = Math.PI * 2 / 10, k = Math.cos(a), h = 0.105, v = -1;
var vertices = [];
for (var i = 0, b = 0; i < 10; ++i, b += a) {
@@ -241,10 +204,10 @@
[8, 6, 10, 5], [9, 1, 11, 6], [2, 0, 10, 7], [3, 5, 11, 8], [6, 4, 10, 9],
[1, 0, 2, v], [1, 2, 3, v], [3, 2, 4, v], [3, 4, 5, v], [5, 4, 6, v],
[5, 6, 7, v], [7, 6, 8, v], [7, 8, 9, v], [9, 8, 0, v], [9, 0, 1, v]];
- return create_geom(vertices, faces, radius, 0, Math.PI * 6 / 5);
+ return createDieGeom(vertices, faces, radius, 0, Math.PI * 6 / 5);
}
- function create_d12_geometry(radius) {
+ function createD12Geometry(radius) {
var p = (1 + Math.sqrt(5)) / 2, q = 1 / p;
var vertices = [[0, q, p], [0, q, -p], [0, -q, p], [0, -q, -p], [p, 0, q],
[p, 0, -q], [-p, 0, q], [-p, 0, -q], [q, p, 0], [q, -p, 0], [-q, p, 0],
@@ -253,10 +216,10 @@
var faces = [[2, 14, 4, 12, 0, 1], [15, 9, 11, 19, 3, 2], [16, 10, 17, 7, 6, 3], [6, 7, 19, 11, 18, 4],
[6, 18, 2, 0, 16, 5], [18, 11, 9, 14, 2, 6], [1, 17, 10, 8, 13, 7], [1, 13, 5, 15, 3, 8],
[13, 8, 12, 4, 5, 9], [5, 4, 14, 9, 15, 10], [0, 12, 8, 10, 16, 11], [3, 19, 7, 17, 1, 12]];
- return create_geom(vertices, faces, radius, 0.2, -Math.PI / 4 / 2);
+ return createDieGeom(vertices, faces, radius, 0.2, -Math.PI / 4 / 2);
}
- function create_d20_geometry(radius) {
+ function createD20Geometry(radius) {
var t = (1 + Math.sqrt(5)) / 2;
var vertices = [[-1, t, 0], [1, t, 0 ], [-1, -t, 0], [1, -t, 0],
[0, -1, t], [0, 1, t], [0, -1, -t], [0, 1, -t],
@@ -265,12 +228,12 @@
[1, 5, 9, 6], [5, 11, 4, 7], [11, 10, 2, 8], [10, 7, 6, 9], [7, 1, 8, 10],
[3, 9, 4, 11], [3, 4, 2, 12], [3, 2, 6, 13], [3, 6, 8, 14], [3, 8, 9, 15],
[4, 9, 5, 16], [2, 4, 11, 17], [6, 2, 10, 18], [8, 6, 7, 19], [9, 8, 1, 20]];
- return create_geom(vertices, faces, radius, -0.2, -Math.PI / 4 / 2);
+ return createDieGeom(vertices, faces, radius, -0.2, -Math.PI / 4 / 2);
}
var scale = 50;
var chamfer = 0.6;
- var material_options = {
+ var materialOptions = {
specular: '#171d1f',
color: '#ffffff',
emissive: '#000000',
@@ -280,22 +243,22 @@
var defaultLabelColor = '#aaaaaa';
var defaultDieColor = '#202020';
var d4MaterialCache, d100MaterialCache;
- var known_types = ['d4', 'd6', 'd8', 'd10', 'd12', 'd20', 'd100'];
+ var knownDieTypes = ['d4', 'd6', 'd8', 'd10', 'd12', 'd20', 'd100'];
var dieInfo = {
d4: {mass: 300, inertia: 5, radiusFactor: 1.2, marginFactor: null},
d6: {mass: 300, inertia: 13, radiusFactor: 0.9, marginFactor: 1,
- labels: standard_d20_dice_face_labels},
+ labels: d20Labels},
d8: {mass: 340, inertia: 10, radiusFactor: 1, marginFactor: 1,
- labels: standard_d20_dice_face_labels},
+ labels: d20Labels},
d10: {mass: 340, inertia: 10, radiusFactor: 0.9, marginFactor: 1,
- labels: standard_d20_dice_face_labels},
+ labels: d20Labels},
d12: {mass: 340, inertia: 10, radiusFactor: 0.9, marginFactor: 1,
- labels: standard_d20_dice_face_labels},
+ labels: d20Labels},
d20: {mass: 340, inertia: 10, radiusFactor: 1, marginFactor: 1,
- labels: standard_d20_dice_face_labels},
+ labels: d20Labels},
d100: {mass: 340, inertia: 10, radiusFactor: 0.9, marginFactor: 1.5,
- labels: standard_d100_dice_face_labels}
+ labels: d100Labels}
};
var dieMaterialCache = {}, dieGeometryCache = {};
@@ -324,7 +287,7 @@
dieMaterialCache[dieSig]);
}
- this.parse_notation = function(notation) {
+ this.parseNotation = function(notation) {
var dr = /\s*(\d*)([a-z]+)(\d+)(\s*\+\s*(\d+)){0,1}\s*(\+|$)/gi;
var ret = { set: [], constant: 0 }, res;
while (res = dr.exec(notation)) {
@@ -337,7 +300,7 @@
count = 1;
}
var type = 'd' + res[3];
- if (known_types.indexOf(type) === -1) {
+ if (knownDieTypes.indexOf(type) === -1) {
continue;
}
while (count--) {
@@ -350,7 +313,7 @@
return ret;
}
- this.stringify_notation = function(nn) {
+ this.stringifyNotation = function(nn) {
var dict = {}, notation = '';
for (var i in nn.set) {
if (!dict[nn.set[i]]) {
@@ -369,12 +332,12 @@
return notation;
}
- this.dice_box = function(container, dimentions) {
+ this.dieBox = function(container, dimensions) {
this.cw = container.clientWidth / 2;
this.ch = container.clientHeight / 2;
- if (dimentions) {
- this.w = dimentions.w;
- this.h = dimentions.h;
+ if (dimensions) {
+ this.w = dimensions.w;
+ this.h = dimensions.h;
}
else {
this.w = this.cw;
@@ -382,7 +345,7 @@
}
this.aspect = Math.min(this.cw / this.w, this.ch / this.h);
scale = Math.sqrt(this.w * this.w + this.h * this.h) / 13;
- this.use_adapvite_timestep = true;
+ this.useAdaptiveTimestep = true;
this.renderer = window.WebGLRenderingContext
? new THREE.WebGLRenderer({ antialias: true })
@@ -422,55 +385,55 @@
light.shadowMapHeight = 1024;
this.scene.add(light);
- this.dice_body_material = new CANNON.Material();
- var desk_body_material = new CANNON.Material();
- var barrier_body_material = new CANNON.Material();
+ this.dieBodyMaterial = new CANNON.Material();
+ var deskBodyMaterial = new CANNON.Material();
+ var barrierBodyMaterial = new CANNON.Material();
this.world.addContactMaterial(new CANNON.ContactMaterial(
- desk_body_material, this.dice_body_material, 0.01, 0.5));
+ deskBodyMaterial, this.dieBodyMaterial, 0.01, 0.5));
this.world.addContactMaterial(new CANNON.ContactMaterial(
- barrier_body_material, this.dice_body_material, 0, 1.0));
+ barrierBodyMaterial, this.dieBodyMaterial, 0, 1.0));
this.world.addContactMaterial(new CANNON.ContactMaterial(
- this.dice_body_material, this.dice_body_material, 0, 0.5));
+ this.dieBodyMaterial, this.dieBodyMaterial, 0, 0.5));
this.desk = new THREE.Mesh(new THREE.PlaneGeometry(this.w * 2, this.h * 2, 1, 1),
new THREE.MeshLambertMaterial({ color: 0xffffff }));
this.desk.receiveShadow = true;
this.scene.add(this.desk);
- this.world.add(new CANNON.RigidBody(0, new CANNON.Plane(), desk_body_material));
+ this.world.add(new CANNON.RigidBody(0, new CANNON.Plane(), deskBodyMaterial));
var barrier;
- barrier = new CANNON.RigidBody(0, new CANNON.Plane(), barrier_body_material);
+ barrier = new CANNON.RigidBody(0, new CANNON.Plane(), barrierBodyMaterial);
barrier.quaternion.setFromAxisAngle(new CANNON.Vec3(1, 0, 0), Math.PI / 2);
barrier.position.set(0, this.h * 0.93, 0);
this.world.add(barrier);
- barrier = new CANNON.RigidBody(0, new CANNON.Plane(), barrier_body_material);
+ barrier = new CANNON.RigidBody(0, new CANNON.Plane(), barrierBodyMaterial);
barrier.quaternion.setFromAxisAngle(new CANNON.Vec3(1, 0, 0), -Math.PI / 2);
barrier.position.set(0, -this.h * 0.93, 0);
this.world.add(barrier);
- barrier = new CANNON.RigidBody(0, new CANNON.Plane(), barrier_body_material);
+ barrier = new CANNON.RigidBody(0, new CANNON.Plane(), barrierBodyMaterial);
barrier.quaternion.setFromAxisAngle(new CANNON.Vec3(0, 1, 0), -Math.PI / 2);
barrier.position.set(this.w * 0.93, 0, 0);
this.world.add(barrier);
- barrier = new CANNON.RigidBody(0, new CANNON.Plane(), barrier_body_material);
+ barrier = new CANNON.RigidBody(0, new CANNON.Plane(), barrierBodyMaterial);
barrier.quaternion.setFromAxisAngle(new CANNON.Vec3(0, 1, 0), Math.PI / 2);
barrier.position.set(-this.w * 0.93, 0, 0);
this.world.add(barrier);
- this.last_time = 0;
+ this.lastTime = 0;
this.running = false;
this.renderer.render(this.scene, this.camera);
}
- this.dice_box.prototype.createDie = function(type, pos, velocity, angle, axis, labelColor, color) {
+ this.dieBox.prototype.createDie = function(type, pos, velocity, angle, axis, labelColor, color) {
var dice = createDie(type, labelColor, color);
dice.castShadow = true;
- dice.dice_type = type;
+ dice.dieType = type;
dice.body = new CANNON.RigidBody(dieInfo[type].mass,
- dice.geometry.cannon_shape, this.dice_body_material);
+ dice.geometry.cannonShape, this.dieBodyMaterial);
dice.body.position.set(pos.x, pos.y, pos.z);
dice.body.quaternion.setFromAxisAngle(new CANNON.Vec3(axis.x, axis.y, axis.z), axis.a * Math.PI * 2);
dice.body.angularVelocity.set(angle.x, angle.y, angle.z);
@@ -482,28 +445,28 @@
this.world.add(dice.body);
}
- this.dice_box.prototype.check = function() {
+ this.dieBox.prototype.check = function() {
var res = true;
var e = 6;
var time = (new Date()).getTime();
if (time - this.running < 10000) {
for (var i = 0; i < this.dices.length; ++i) {
var dice = this.dices[i];
- if (dice.dice_stopped == true) continue;
+ if (dice.diceStopped == true) continue;
var a = dice.body.angularVelocity, v = dice.body.velocity;
if (Math.abs(a.x) < e && Math.abs(a.y) < e && Math.abs(a.z) < e &&
Math.abs(v.x) < e && Math.abs(v.y) < e && Math.abs(v.z) < e) {
- if (dice.dice_stopped) {
- if (time - dice.dice_stopped > 50) {
- dice.dice_stopped = true;
+ if (dice.diceStopped) {
+ if (time - dice.diceStopped > 50) {
+ dice.diceStopped = true;
continue;
}
}
- else dice.dice_stopped = (new Date()).getTime();
+ else dice.diceStopped = (new Date()).getTime();
res = false;
}
else {
- dice.dice_stopped = undefined;
+ dice.diceStopped = undefined;
res = false;
}
@@ -513,28 +476,28 @@
this.running = false;
var values = [];
for (var i in this.dices) {
- var dice = this.dices[i], invert = dice.dice_type == 'd4' ? -1 : 1;
+ var dice = this.dices[i], invert = dice.dieType == 'd4' ? -1 : 1;
var intersects = (new THREE.Raycaster(
new THREE.Vector3(dice.position.x, dice.position.y, 200 * invert),
new THREE.Vector3(0, 0, -1 * invert))).intersectObjects([dice]);
var matindex = intersects[0].face.materialIndex - 1;
- if (dice.dice_type == 'd100') matindex *= 10;
+ if (dice.dieType == 'd100') matindex *= 10;
values.push(matindex);
}
if (this.callback) this.callback.call(this, values);
}
}
- this.dice_box.prototype.__animate = function(threadid) {
+ this.dieBox.prototype.__animate = function(threadid) {
var time = (new Date()).getTime();
- if (this.use_adapvite_timestep) {
- var time_diff = (time - this.last_time) / 1000;
- if (time_diff > 3) time_diff = 1 / 60;
- while (time_diff > 1.1 / 60) {
+ if (this.useAdaptiveTimestep) {
+ var timeDiff = (time - this.lastTime) / 1000;
+ if (timeDiff > 3) timeDiff = 1 / 60;
+ while (timeDiff > 1.1 / 60) {
this.world.step(1 / 60);
- time_diff -= 1 / 60;
+ timeDiff -= 1 / 60;
}
- this.world.step(time_diff);
+ this.world.step(timeDiff);
}
else {
this.world.step(1 / 60);
@@ -547,7 +510,7 @@
}
}
this.renderer.render(this.scene, this.camera);
- this.last_time = this.last_time ? time : (new Date()).getTime();
+ this.lastTime = this.lastTime ? time : (new Date()).getTime();
if (this.running == threadid) this.check();
if (this.running == threadid) {
(function(t, tid) {
@@ -556,7 +519,7 @@
}
}
- this.dice_box.prototype.clear = function() {
+ this.dieBox.prototype.clear = function() {
this.running = false;
var die;
while (die = this.dices.pop()) {
@@ -567,12 +530,12 @@
this.renderer.render(this.scene, this.camera);
}
- this.dice_box.prototype.generate_vectors = function(rollSpec, coords, boost) {
- function make_random_vector(coords) {
- var random_angle = rnd() * Math.PI / 5 - Math.PI / 5 / 2;
+ this.dieBox.prototype.generateVectors = function(rollSpec, coords, boost) {
+ function makeRandomVector(coords) {
+ var randomAngle = rnd() * Math.PI / 5 - Math.PI / 5 / 2;
var vec = {
- x: coords.x * Math.cos(random_angle) - coords.y * Math.sin(random_angle),
- y: coords.x * Math.sin(random_angle) + coords.y * Math.cos(random_angle)
+ x: coords.x * Math.cos(randomAngle) - coords.y * Math.sin(randomAngle),
+ y: coords.x * Math.sin(randomAngle) + coords.y * Math.cos(randomAngle)
};
if (vec.x == 0) vec.x = 0.01;
if (vec.y == 0) vec.y = 0.01;
@@ -581,7 +544,7 @@
var vectors = [];
for (var i in rollSpec.set) {
- var vec = make_random_vector(coords);
+ var vec = makeRandomVector(coords);
var pos = {
x: this.w * (vec.x > 0 ? -1 : 1) * 0.9,
y: this.h * (vec.y > 0 ? -1 : 1) * 0.9,
@@ -589,7 +552,7 @@
};
var projector = Math.abs(vec.x / vec.y);
if (projector > 1.0) pos.y /= projector; else pos.x *= projector;
- var velvec = make_random_vector(coords);
+ var velvec = makeRandomVector(coords);
var velocity = { x: velvec.x * boost, y: velvec.y * boost, z: -10 };
var inertia = dieInfo[rollSpec.set[i].type].inertia;
var angle = {
@@ -611,7 +574,7 @@
return vectors;
}
- this.dice_box.prototype.roll = function(vectors, callback) {
+ this.dieBox.prototype.roll = function(vectors, callback) {
this.clear();
for (var i in vectors) {
this.createDie(vectors[i].set,
@@ -624,32 +587,32 @@
}
this.callback = callback;
this.running = (new Date()).getTime();
- this.last_time = 0;
+ this.lastTime = 0;
this.__animate(this.running);
}
- this.dice_box.prototype.__selector_animate = function(threadid) {
+ this.dieBox.prototype.__selectorAnimate = function(threadid) {
var time = (new Date()).getTime();
- var time_diff = (time - this.last_time) / 1000;
- if (time_diff > 3) time_diff = 1 / 60;
- var angle_change = 0.3 * time_diff * Math.PI * Math.min(24000 + threadid - time, 6000) / 6000;
- if (angle_change < 0) this.running = false;
+ var timeDiff = (time - this.lastTime) / 1000;
+ if (timeDiff > 3) timeDiff = 1 / 60;
+ var angleChange = 0.3 * timeDiff * Math.PI * Math.min(24000 + threadid - time, 6000) / 6000;
+ if (angleChange < 0) this.running = false;
for (var i in this.dices) {
- this.dices[i].rotation.y += angle_change;
- this.dices[i].rotation.x += angle_change / 4;
- this.dices[i].rotation.z += angle_change / 10;
+ this.dices[i].rotation.y += angleChange;
+ this.dices[i].rotation.x += angleChange / 4;
+ this.dices[i].rotation.z += angleChange / 10;
}
- this.last_time = time;
+ this.lastTime = time;
this.renderer.render(this.scene, this.camera);
if (this.running == threadid) {
(function(t, tid) {
- requestAnimationFrame(function() { t.__selector_animate(tid); });
+ requestAnimationFrame(function() { t.__selectorAnimate(tid); });
})(this, threadid);
}
}
- this.dice_box.prototype.search_die_by_mouse = function(ev) {
+ this.dieBox.prototype.searchDieByMouse = function(ev) {
var intersects = (new THREE.Raycaster(this.camera.position,
(new THREE.Vector3((ev.clientX - this.cw) / this.aspect,
(ev.clientY - this.ch) / this.aspect, this.w / 9))
@@ -657,7 +620,7 @@
if (intersects.length) return intersects[0].object.userData;
}
- this.dice_box.prototype.draw_selector = function() {
+ this.dieBox.prototype.drawSelector = function() {
this.clear();
var step = this.w / 4.5;
this.pane = new THREE.Mesh(new THREE.PlaneGeometry(this.cw * 20, this.ch * 20, 1, 1),
@@ -666,34 +629,32 @@
this.pane.position.set(0, 0, 1);
this.scene.add(this.pane);
- var mouse_captured = false;
-
- for (var i = 0, pos = -3; i < known_types.length; ++i, ++pos) {
- var die = createDie(known_types[i]);
+ for (var i = 0, pos = -3; i < knownDieTypes.length; ++i, ++pos) {
+ var die = createDie(knownDieTypes[i]);
die.position.set(pos * step, 0, step * 0.5);
die.castShadow = true;
- die.userData = known_types[i];
+ die.userData = knownDieTypes[i];
this.dices.push(die); this.scene.add(die);
}
this.running = (new Date()).getTime();
- this.last_time = 0;
- this.__selector_animate(this.running);
+ this.lastTime = 0;
+ this.__selectorAnimate(this.running);
}
- this.dice_box.prototype.bind_mouse = function(container, notation_getter, before_roll, after_roll) {
+ this.dieBox.prototype.bindMouse = function(container, notationGetter, beforeRoll, afterRoll) {
var box = this;
$t.bind(container, ['mousedown', 'touchstart'], function(ev) {
- box.mouse_time = (new Date()).getTime();
- box.mouse_start = { x: ev.clientX, y: ev.clientY };
+ box.mouseTime = (new Date()).getTime();
+ box.mouseStart = { x: ev.clientX, y: ev.clientY };
});
$t.bind(container, ['mouseup', 'touchend', 'touchcancel'], function(ev) {
if (box.rolling) return;
- var coords = {x: ev.clientX - box.mouse_start.x,
- y: -(ev.clientY - box.mouse_start.y)};
+ var coords = {x: ev.clientX - box.mouseStart.x,
+ y: -(ev.clientY - box.mouseStart.y)};
var dist = Math.sqrt(coords.x * coords.x + coords.y * coords.y);
if (dist < Math.sqrt(box.w * box.h * 0.01)) return;
- var notation = notation_getter.call(box);
+ var notation = notationGetter.call(box);
if (notation.set.length == 0) return;
var dieSet = notation.set.map(function(dieType) {
@@ -705,16 +666,16 @@
});
var dieSpec = {set: dieSet, constant: notation.constant};
- var time_int = (new Date()).getTime() - box.mouse_time;
- if (time_int > 2000) time_int = 2000;
- var boost = Math.sqrt((2500 - time_int) / 2500) * dist * 2;
+ var timeInt = (new Date()).getTime() - box.mouseTime;
+ if (timeInt > 2000) timeInt = 2000;
+ var boost = Math.sqrt((2500 - timeInt) / 2500) * dist * 2;
coords.x /= dist; coords.y /= dist;
- rollDice(box, dieSpec, coords, boost, before_roll, after_roll);
+ rollDice(box, dieSpec, coords, boost, beforeRoll, afterRoll);
});
}
- this.dice_box.prototype.bind_throw = function(button, notation_getter, before_roll, after_roll) {
+ this.dieBox.prototype.bindThrow = function(button, notationGetter, beforeRoll, afterRoll) {
var box = this;
$t.bind(button, ['mouseup', 'touchend', 'touchcancel'], function(ev) {
if (box.rolling) return;
@@ -722,7 +683,7 @@
var coords = {x: (rnd() * 2 - 1) * box.w,
y: -(rnd() * 2 - 1) * box.h};
var dist = Math.sqrt(coords.x * coords.x + coords.y * coords.y);
- var notation = notation_getter.call(box);
+ var notation = notationGetter.call(box);
if (notation.set.length == 0) return;
var boost = (rnd() + 3) * dist;
coords.x /= dist; coords.y /= dist;
@@ -736,18 +697,18 @@
});
var dieSpec = {set: dieSet, constant: notation.constant};
- rollDice(box, dieSpec, coords, boost, before_roll, after_roll);
+ rollDice(box, dieSpec, coords, boost, beforeRoll, afterRoll);
});
}
- function rollDice(box, notation, coords, boost, before_roll, after_roll) {
- var vectors = box.generate_vectors(notation, coords, boost);
+ function rollDice(box, notation, coords, boost, beforeRoll, afterRoll) {
+ var vectors = box.generateVectors(notation, coords, boost);
box.rolling = true;
- if (before_roll) before_roll.call(box, vectors, notation);
- if (after_roll) {
+ if (beforeRoll) beforeRoll.call(box, vectors, notation);
+ if (afterRoll) {
box.clear();
box.roll(vectors, function(result) {
- if (after_roll) after_roll.call(box, notation, result);
+ if (afterRoll) afterRoll.call(box, notation, result);
box.rolling = false;
});
}
diff --git a/dice/index.html b/dice/index.html
index b04be7d..52c3bd7 100644
--- a/dice/index.html
+++ b/dice/index.html
@@ -50,7 +50,7 @@